![]() ![]() Seriously, just look at this list of talent: Chuck Norris, Danny Trejo, Danny Glover, Damion Poiter, Kim Basinger, Michael Masden, Michael Rooker, and Vanilla Ice. Crime Boss: Rockay CityĬrime Boss: Rockay City is a new co-op action game with a truly all-star cast. ![]() The much-rumored, highly-anticipated modern take on the iconic survival horror will “preserve the essence of the original game”, but modernize the gameplay, “reimagine” the storyline, and deliver the kind of graphics that the RE Engine has showcased in recent years. If you’ve ever been interested in the origins of a certain Umbra Witch, this’ll be the game for you. Bayonetta Origins: Cereza and the Lost Demon is set to drop exclusively on Nintendo Switch on March 17, and it’ll give you full control over Cereza and Cheshire as you solve puzzles and fend off faeries. PlatinumGames may have only just pushed the long-awaited Bayonetta 3 out the door, but the studio is already looking to its next witchy adventure. Star Wars: Knights of the Old Republic Remakeīayonetta Origins: Cereza and the Lost Demon.Prince of Persia: The Sands of Time remake.The Legend of Zelda: Tears of the Kingdom.Bayonetta Origins: Cereza and the Lost Demon. ![]() To learn more about Slitterhead’s concept, check out part 1 of the Q&A session here. The Q&A video also talks about Akira Yamaoka’s music used in the teaser trailer, the possibility of in-game collectibles, the future of the video game industry, and more. Support for other languages has yet to be determined. The game is being made in Unreal Engine, and in terms of language support, they’re currently making the game with English and Japanese in mind. In terms of world-building, he aims to recreate the atmosphere of 1990’s Hong Kong, although it’ll be a fictional setting that doesn’t include names of real-world locations. “We want to add a complex approach to discover the story under multiple angles,” said Toyama. It’s not an open world game, but players won’t be following a linear path either. It’s instead the fact that we were very serious in what we made that ended up creating funny moments.” Toyama intends to incorporate similar aspects into Slitterhead as well. ![]() “We would have some staff with time on their hands, to whom we’d ask to make these if they were free.” He continued by saying, “for Siren and beyond, we didn’t intend to make jokes from the beginning. Toyama briefly touched upon Silent Hill’sUFO ending when asked about whether the new game would include something similar, as in joke endings and easter eggs. “They have this strong collective aspect that I’m interested in.” With that in mind, he found inspiration in creatures that are close to us but that we’re not able to understand, like insects or aquatic creatures. He aims to make creatures with their own values, culture, and intellect. When asked about inspirations for creature design, Toyama talked about how he doesn’t want to make enemies who are there just for the sake of being enemies. We’re thinking of allowing the players to initiate the attacks as well.” The next question was, “Will the players be able to fight back, or is the gameplay going to encourage us to escape from confrontation,” to which Okura answered, “we want to include both approaches. And it’ll definitely not be as difficult as Siren, where some players had a hard time finishing the game, Sato explained. In his words, “It’s a weird game but it’s easy to get into,” and “It’s scary but you want to know what’s next.” While the game can be difficult at times, “we’re confident that the players will be able to have fun while taking on these challenges,” added Okura. Toyama wants the game to be accessible and open to more players, not limiting the targeted audience to fans of the horror genre. Something that’s never been done before, just like when he was working on Silent Hill. He’s now in the process of making something new again. To elaborate, he explained that what he tried to do with Silent Hill was to “make something that had never been made before,” and Toyama found that in the modern horror genre. Toyama replied by saying that it doesn’t differ that much in terms of thought process. They were first asked about how the game differs from Toyama’s previous titles like Silent Hill. The game’s creative director Keiichiro Toyama, producer Kazunobu Sato, and game director Junya Okura appear in the Q&A video. ![]()
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